![]() On the downside, large cubes generally hold a beast within that must be defeated after it's freed from its ice prison, something you don't have to deal with by breaking enemy cubes individually. Combining cubes will form increasingly bigger bricks of ice, which are heavier to carry but offer much more reward if they're shattered from play. ![]() Once all the enemies have been defeated, it's off to the next level of increasing difficulty.īut as simple as the task sounds, there are little elements that add some technique to the basic idea. ![]() Shattering the cubes by leaping on them or dropping them one or more stories will take them out for good, but they'll return to the playfield if you don't seal up the portals scattered across the level. Turning enemies into cubes will take them out of commission for a few seconds if left alone, but if you choose to carry them they'll stay cubes for as long as you can hold them. In each challenge, players must leap along platform layouts and freeze enemies with a special ice cannon. Hugo: The Evil Mirror is a basic arcade platformer of approximately 60 levels of exactly the same task.
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